We strongly advise downloading our free Nomination Kit to assist with your submission. (Coming Soon)
VR Education and Training Solution of the Year award recognizes projects that leverage virtual reality for an immersive and effective learning experience.
Nominees should demonstrate how their solution has fulfilled a specific need or gap in knowledge and its effectiveness in enhancing learning outcomes for students or learners. Judges will be looking for innovative and original solutions that provide a high-quality user experience, while also being accessible.
In addition, nominations should showcase planning and research, including a focus on production quality, user interactivity, and originality. Projects that demonstrate innovation in these areas and can highlight their key results will be given additional consideration
Conditions for this category
Cannot be exclusively healthcare based.*
Designed and marketed for use in educational or training contexts
Nominations are accepted on behalf of clients or direct.
Released between 04 August 2022 - 03 August 2023
Projects must be made available for judging purposes
*Nominated projects can include elements of healthcare but this should not be a core mechanic of the solution. Healthcare solutions are instead encouraged to nominate for VR Healthcare Solution of the Year.
Identifying a problem/need
Research & planning undertaken
Originality & Creativity
Rollout & Licencing/Subscription Model
Key results & impact
Max Character Limit
1 - 5%
6 - 10%
11 - 15%
16 - 20%
21 - 25%
Scored Submission Questions & Weightings
What specific problem or need was identified by your project/organization? Please provide details on how the problem/need was identified.
How did you plan and research the development of your project? What methods did you use to ensure the success of the project? How did you analyse the data you collected during the research process?
What were the key objectives of your Education & Training project? Please provide detail of how these objectives aligned with the identified problem or need.
What is the originality of your VR solution, and how does it stand out from existing solutions in the market?
What innovative strategies or technologies did you incorporate into your product? Discuss how these strategies or technologies contributed to the success of your project.
How did you design the project to encourage user interactivity? What features did you incorporate to facilitate user engagement and participation? Focus on elements such as the user interface.
How does the production quality of the sound & graphics in your VR solution contribute to the overall user experience and immersion in the education & training environment?
How did you ensure that your project is accessible to all users? What measures did you take to address accessibility concerns and ensure that users with disabilities can use the project?
How would you evaluate the effectiveness of your product's rollout to the market, taking into consideration its licensing or subscription model?
What milestones did you reach throughout your project?
What achievements were made throughout the project? - What challenges did you face and how did you overcome them?
Detail the key results from your project - How did these results contribute to addressing the identified problem or need, and what impact did your project/organization have on the target audience or community? This can include data-driven metrics or qualitative feedback from educators, students, or learners. Examples of evidence include improved retention rates, increased engagement, and enhanced skills acquisition.
Additional Submission Questions/Materials (Not Scored)
Project Release Date
Written Judges statement (4,000 char max)
Judges Video (3 mins max)
The judge's video is your opportunity to address the judges directly. We suggest using this as an opportunity to summarise your submission, build a story/picture for our judges, and break down any complex information.
Product demo video
Max 3x document uploads
Max 3x external links
Company logo/key art