VR Enterprise Solution of the Year award recognizes outstanding and practical uses of virtual reality to meet the specific needs of organizations, such as businesses, schools, and governments, as well as broader industries.
Judges will be evaluating projects that have showcased creative and practical uses of virtual reality as an enterprise solution. This should include every aspect of the product or service, from planning and research to the user experience.
Nominated projects should demonstrate an immersive and accessible experience, and detail its scalability and roll-out potential. Key results will also be considered, such as increased efficiency or productivity, improved outcomes, or cost savings.
VR Enterprise Solution of the Year is ideal for commercial solutions designed for improving collaboration and communication, product design and prototyping, sales and customer service, data visualization and analytics, as well as marketing and advertising tools.
Conditions for this category
Cannot be exclusively training based.*
Designed and marketed for use by companies or organizations
Nominations are accepted on behalf of clients or direct.
Released between 04 August 2022 - 03 August 2023
Projects must be made available for judging purposes
*Nominated projects can include elements of training and/or healthcare but this should not be a core mechanic of the solution. Training solutions are instead encouraged to nominate for VR Education and Training Solution of the Year. Healthcare solutions are encouraged to nominate for VR Healthcare Solution of the Year.
Submission Criteria
Strategy
Identifying a problem/need
Research & planning undertaken
Key objectives
The Solution
Originality & Creativity
Innovation
User interactivity
Production quality
Accessibility
Rollout & Scalability
Results
Milestones
Achievements
Key results & impact
Character Counts
Question Weight | Max Character Limit |
1 - 5% | 1,000 |
6 - 10% | 2,000 |
11 - 15% | 3,000 |
16 - 20% | 4,000 |
21 - 25% | 5,000 |
25%+ | 6,000 |
Scored Submission Questions & Weightings
What specific problem or need was identified by your project/organization? Please provide details on how the problem/need was identified. | 5% |
How did you plan and research the development of your project? What methods did you use to ensure the success of the project? How did you analyse the data you collected during the research process? | 10% |
What were the key objectives of your Education & Training project? Please provide detail of how these objectives aligned with the identified problem or need. | 5% |
What is the originality of your VR solution, and how does it stand out from existing solutions in the market? | 10% |
What innovative strategies or technologies did you incorporate into your product? Discuss how these strategies or technologies contributed to the success of your project. | 10% |
How did you design the project to encourage user interactivity? What features did you incorporate to facilitate user engagement and participation? Focus on elements such as the user interface. | 10% |
How does the production quality of the sound & graphics in your VR solution contribute to the overall user experience and immersion in the education & training environment? | 5% |
How did you ensure that your project is accessible to all users? What measures did you take to address accessibility concerns and ensure that users with disabilities can use the project? | 5% |
How scalable is your VR solution, and how have you planned for its roll-out to a larger audience? | 15% |
What milestones did you reach throughout your project? | 5% |
What achievements were made throughout the project? - What challenges did you face and how did you overcome them? | 5% |
Detail the key results from your project - How did these results contribute to addressing the identified problem or need, and what impact did your project/organization have on the target audience or community? This can include data-driven metrics or qualitative feedback from educators, students, or learners. Examples of evidence include improved retention rates, increased engagement, and enhanced skills acquisition. | 15% |
Additional Submission Questions/Materials (Not Scored)
Company Name
Project/Product Name
Project/Product Tagline
Project/Product Summary
Project Release Date
Written Judges statement (4,000 char max)
Judges Video (3 mins max)
The judge's video is your opportunity to address the judges directly. We suggest using this as an opportunity to summarise your submission, build a story/picture for our judges, and break down any complex information.
Product demo video
Supporting materials
Max 3x document uploads
Max 3x external links
Company logo/key art